0 Menu

Slán Abhaile + Doss Souls (combo)

7.50 / Sold Out

Discounted combination pack containing:

Slán Abhaile: On the Site Specificity of 'Gone Home'
Essay by Aidan Wall, 2014.
Hand-bound, A5 12 page zine on pale pink paper.

and

Doss Souls: A Dossier on Speedruns, Dossing, and Dark Souls
Essay by Aidan Wall, 2014.
2 Colour, Double-sided A3 risograph print, folded and presented in an A6 tracing-paper envelope.
Front view of Doss Souls (unfolded): http://i.imgur.com/Aa7OLnS.jpg

Extract from Slán Abhaile:
"The feeling while playing the game of almost being the protagonist but not quite, echoes Kaitlin’s feelings of arriving at a different home to the one she left. The term ‘empathy game’ has become a buzzword around independent game development over the past couple of years; this supposed genre could be aligned with Gone Home , but the game’s experience isn't directed towards understanding Kaitlin Greenbriar at all, rather, it offers a husk of a character to inhabit during the game’s progression. Just as Kaitlin does, players invade this extraordinary space, each one a stranger in their own home."

Extract from Doss Souls:
"... if the epistemology of art is truly changing to fit the sensibilities of the middle class, why isn't any art reflecting the huge (middle class) cultural phenomenon of live-streaming video games over the internet? Game audiences are increasingly becoming more interested in watching others play video games, than playing them themselves. The live-streamers and content producers I am particularly interested in are the speedrunning community. Speedrunning is the act of attempting to complete a videogame as quickly as possible; it's a slow process based on practice and mastery of one’s chosen game. It is the most industrious form of dossing: a repetitious, difficult form of play which borrows unknowingly from Taylorism."